Disclaimer: in no way can you take any of this as the “right” way of doing things. I’m still learning and some of this stuff may even be wrong. I am constantly adapting and changing my approach to drawing. This is just how I think about stuff and I wanted to share it with people. Maybe it can help, maybe not.
I draw the flow and the rhythm first. I added the construction on top later to show what I was thinking about. I didn't actually draw this construction in when I did the drawing. I only draw like this when I am doing studies and analyzing stuff.
Thanks again and again Rad.. I like to design my characters without worrying much about the construction..like you said flow and rhythm first.. this is an excellent way to check your character after.especially if I flip it!..also .. I have troubles sometimes when I go back to a suspended project ..I seem to have lost my "way" or need to learn the characters again..do you have any advice on making a sort of a guide to maintain the characters look and style for whenever you want to come back to them..or no easy ways ? :)
Rad, does the eyeline wrap perfectly around the sphere of the skull? I thought it didn't; that it's instead an almost-straight line that lies on top (like glasses). But after studying your latest two posts I'm starting to wonder otherwise.
sw: on a real human, it curves. you can think of it as 3 flat planes. If it was one flat plane, the eye would be out by the nose in the profile shot. but, in profile the eye is deep inside the contour.
how do you decide where to put the flow and rhythm once you have that construction step down? or do you naturally draw with flow in the first place..?
ReplyDeleteI draw the flow and the rhythm first. I added the construction on top later to show what I was thinking about. I didn't actually draw this construction in when I did the drawing. I only draw like this when I am doing studies and analyzing stuff.
ReplyDeleteBut when you are moving your character in space, you do think about the construction, right ?
ReplyDeleteThanks again and again Rad..
ReplyDeleteI like to design my characters without worrying much about the construction..like you said flow and rhythm first..
this is an excellent way to check your character after.especially if I flip it!..also ..
I have troubles sometimes when I go back to a suspended project ..I seem to have lost my "way" or need to learn the characters again..do you have any advice on making a sort of a guide to maintain the characters look and style for whenever you want to come back to them..or no easy ways ? :)
Quentin: Yes I do think about it. I feel like my line is chiseling out around a form, if that makes sense.
ReplyDeleteRad, does the eyeline wrap perfectly around the sphere of the skull? I thought it didn't; that it's instead an almost-straight line that lies on top (like glasses). But after studying your latest two posts I'm starting to wonder otherwise.
ReplyDeletesw: on a real human, it curves. you can think of it as 3 flat planes. If it was one flat plane, the eye would be out by the nose in the profile shot. but, in profile the eye is deep inside the contour.
ReplyDeleteThanks Rad, I'll try to think of it as three planes and see how it goes.
ReplyDeleteI don't know if I've commented here before, but THANK YOU so much for sharing all this insight. Really awesome work.
ReplyDeleteI love your site! Every post and breakdown are always so helpful. Thank You!
ReplyDelete