Here is a tid bit of the leg stuff we went over in class. If you simplify most legs, they are just a tapering tube with a little gesture. Then you can add all the surface details to make them look like different styles.
Tuesday, October 26, 2010
Wednesday, October 20, 2010
Arms
Sunday, October 17, 2010
Tuesday, October 12, 2010
Homework for Figure invention class
For those of you following along at home, here is the second assignment for the figure invention class.
You can use the gestures to lead the eye around your image in a single illustration and around the page in a comic. as you add all your background elements in, you can put them along gestures that help lead the eye around. There are tons and tons of gestures all over your image, I only pointed out a few.
You can use the gestures to lead the eye around your image in a single illustration and around the page in a comic. as you add all your background elements in, you can put them along gestures that help lead the eye around. There are tons and tons of gestures all over your image, I only pointed out a few.
Sunday, October 10, 2010
Notes for figure invention class
Thursday, October 7, 2010
picking forms
This is a fun little exercise. For our first week of figure invention class, we went over drawing cartoon heads. I had the students break a cartoon head down into simple forms, but you can do it for anything. Try taking any object and breaking it down into simple forms. There are no right or wrong forms, but try to stick with just a ball and cylinder if you can, and a box if you feel like you have to. Try to break the same image down a few different ways. Then try to move the forms and draw the image from a new angle. As you get more advanced, you can start using more complex forms like a jelly bean shape, or more organic looking forms.
The key is not to try to connect them. Just float them next to each other. You can always connect and interlock them later.
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